Daily poetry, on the subway system?  Genius.

Undeterred by the warnings, we move
along the street, pushing against a wall
of dead air. There’s a homeless guy
on the corner, six white rats clinging to his coat sleeve.
His friend lifts a clenched fist to his ear: Look, I’ll call you back on the landline. This sends the rat man into convulsions, his laughter a hemorrhage.
Either side of us, office towers stand watch
like paramilitary police in mirrored sunglasses.
We walk in their shadow, we who are
so much shadow and ruin. We glance upwards,
all that steel yawing in the wind, and our hearts, cheap pocket watches, tick faster. This life we’ve built can’t bear its own weight.

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(incidentally, compare this Japanese Double Dragon flyer released by Technos Japan to the one I posted a while back from the Taito America, who pubished the western version: http://incendo.wordpress.com/2007/06/07/abobos-revenge/ I’m not normally one to rag on westernized art for the sake of it, but man . . .)

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Abobo’s revenge!

June 7, 2007

What with their more-addictive-than-crack puzzle games, and all . . .

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DO NOT TOUCH THIS GAME.

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The ruining of Tetris

Tetris – possibly the most pure, timeless and uncomplicated game design ever created by mankind. If aliens landed tomorrow and made a list of man’s greatest achievements, Tetris would be somewhere near the top inbetween fire and the wheel.

It is, quite simply, perfect. And it would surely take a true moron to tinker with a perfect formula and ruin it forever, right?

Henk Rogers is a moron.

Since 1999’s The Next Tetris, the Tetris Company have decreed that all Tetris games must include a controversial feature known as “infinite spin“. What is infinite spin, you cry? It is a feature that allows you to spin a shape forever while freely being able to move it left and right along the bottom row of shapes – essentially meaning that you can’t ever lose. The game no longer has any challenge, there is no pressure to avoid making a mistake as you essentially can’t make a mistake.

To add insult to injury, I read a quote from Henk Rogers the other day where he commented on the issue:

“So the problem is you get part way through the game, make one small mistake, ‘Aw shit, I blew it,’ and restart. I think that’s an annoying way to play the game.”

No, you stupid cunt – it’s the REAL way to play the game.

I don’t know, if Alexey Pajitnov was dead today he’d be spinning in his grave . . .

Incendo pac

(You may also notice I am being very flash today and including embedded links to things. This is because this blog is of a high standard and includes very few mistalkes mistakes.)